Tabletop Games Market Growth Forecasts 2025-2030: Rising Popularity of European-Style Tabletop Games, Strategy Games as Market Leaders - A $34.1 Billion Market by 2030

The global tabletop games market is experiencing intense competition, driven by an influx of independent vendors and evolving consumer preferences. While traditional giants such as Hasbro and Mattel continue to dominate a significant portion of the global tabletop games market, the industry has become increasingly fragmented due to the emergence of smaller vendors. These independent players are leveraging creative designs, low production costs, and family-oriented game concepts to carve out their niches.
Dublin, Feb. 26, 2025 (GLOBE NEWSWIRE) -- The "Tabletop Games Market - Global Outlook & Forecast 2025-2030" report has been added to * ResearchAndMarkets.com's* offering.
The Tabletop Games Market was valued at USD 19.50 billion in 2024, and is projected to reach USD 34.10 billion by 2030, rising at a CAGR of 9.76%.
The global tabletop games market continues to expand globally, driven by the increasing consumer interest in immersive, strategic, and social gameplay experiences. In 2024, North America continued to lead the global tabletop games market, driven by its established gaming culture, high disposable income, and strong retail network. The region holds a significant tabletop games market share, thanks to its ability to innovate and adapt to changing consumer preferences. This dominance is supported by key drivers such as a growing interest in family-friendly games, strategy-based gameplay, and hybrid formats that combine physical and digital elements. Popular conventions such as Gen Con, which attract thousands of gamers annually, also play a crucial role in promoting game discovery and driving sales.
APAC is emerging as a fast-growing tabletop games market, fueled by the increasing demand in countries such as China, Japan, South Korea, India, and Australia. This expansion is driven by a combination of cultural innovation, technological integration, and evolving consumer preferences. With a younger demographic eagerness to explore new gaming formats and the growing popularity of game cafes and e-commerce platforms, the region is transforming into a dynamic hub for tabletop gaming. Furthermore, Europe continues to play a central role in the global tabletop games market, with the UK, Germany, and France leading the charge. Known for its innovative and well-crafted Eurogames (strategy-focused board games), the region remains a preferred market for players who value thoughtful gameplay, high-quality design, and deep strategic elements. Europe's success is driven by a strong focus on strategic gameplay, localized editions, and a robust culture of community-driven events such as game fairs and conventions.
The tabletop games market in Latin America is growing steadily, with Brazil, Argentina, and Mexico leading the charge in 2024. This growth is a result of better accessibility through e-commerce, adaptations of games that resonate with local culture, and a focus on family and educational use. While the market is smaller compared to North America or Europe, its untapped potential and young, dynamic audience make it a promising area for growth. Furthermore, the tabletop games market in the Middle East & Africa is steadily gaining momentum, supported by urbanization, a revival of interest in traditional games, and the growing presence of international brands.
One of the standout trends in the Middle East & Africa is the modern adaptation of traditional games. For example, ancient games such as Senet, a classic from Egyptian culture, are being reintroduced with modern visuals and updated mechanics. These new versions not only resonate with local players who value their cultural heritage but also attract international audiences curious about the region's history.
*Key Market Opportunities & Trends*
· Shift Toward Sustainable & Eco-Friendly Practices
· Strategic Product Innovations
· Key Examples of Hybrid Innovations
· Focus on Leisure Activities
· Nostalgia: Restoration of Childhood Memories
· Social Interaction: Strengthening Bonds
· Diversion: a Catalyst for Tabletop Games Market Growth
· Mental Stimulation & Its Role in Market Expansion
· Convenience & Accessibility Driving Adoption
· Digitization of Tabletop Games
· Digitization of Tabletop Games
· Accessibility & Convenience
· Hybrid Games & Technology Integration
· Benefits of Digitization
· Emerging Digital Platforms
*INSIGHTS BY GAME TYPE*
The global tabletop games market is an ever-evolving industry that has continued to grow in popularity due to the increasing interest in social and recreational activities. The board games hold the most significant share of the global market in 2024. The board games segment dominance can be attributed to their long history, widespread appeal, and versatility. Board games are accessible to a broad audience because they have simple rules that are easy to learn, and they can be played in diverse settings, from family gatherings to social game nights. Additionally, board games cover a wide range of themes and genres, including strategy, party, and cooperative games, catering to different interests and preferences. Their convenience - requiring little setup and providing engaging, structured gameplay - further contributes to their popularity, making them the top choice for many gamers. In comparison, other categories such as dexterity, tile-based, and paper & pencil games often appeal to more specific player preferences or require specialized skills, which limits their overall market reach. This versatility and widespread appeal make board games the leading segment in the tabletop games market.
*INSIGHTS BY BOARD GAMES*
The board games category of the global tabletop games market can be sub-categorized as tabletop board games, collectible card games, card & dice games, miniature games, and RPG board games. Among these segments, tabletop board games are the dominant category. This dominance can be attributed to their broad appeal and accessibility to a wide range of players. Tabletop board games are easy to understand, require minimal setup, and can be played in various environments, making them highly convenient. Their structured gameplay, combined with a wide variety of themes and genres, such as strategy, cooperative, and party games, makes them suitable for both casual players and serious enthusiasts. In contrast, other segments such as collectible card games, miniature games, and RPG board games often cater to more niche audiences or require a higher level of skill and commitment, limiting their overall reach. This versatility and accessibility make tabletop board games a leading segment in the tabletop games market.
*INSIGHTS BY RPG BOARD GAMES*
The RPG board games categories of the global tabletop games market can be categorized as traditional, narrative-driven, hybrid, digital, and other RPG board games. Among these segments, traditional RPG board games are the dominant ones. This is primarily due to their long-established presence and strong cultural roots within the tabletop gaming community. Traditional RPGs, such as Dungeons & Dragons, are popular for their immersive storytelling, deep character development, and social interaction. These games have built a dedicated fan base over the years and continue to attract new players due to their rich gameplay and versatility. While newer categories such as digital RPGs and hybrid RPGs are growing, traditional RPG board games maintain dominance because of their established format, extensive content libraries, and strong support networks, including gaming groups, conventions, and online communities. This established presence makes them the dominant segment in the RPG board game category.
*INSIGHTS BY THEME*
The educational tabletop games theme segment holds the most prominent share of the global tabletop games market. This dominance is driven by their broad appeal across various age groups, particularly in schools, educational institutions, and family settings. Educational games provide a fun and interactive way to learn, making them highly popular among parents and educators. They are designed to improve cognitive skills, problem-solving abilities, and critical thinking in a way that is engaging and entertaining. Furthermore, with the growing emphasis on hands-on learning and experiential education, these games are increasingly used as effective teaching tools. Countries investing heavily in education reform and interactive teaching methods drive the demand. For instance, North America, Western Europe, and parts of Asia (e.g., Japan, South Korea, and India) are integrating these games into classrooms and homes. Unlike other segments such as strategy & war or fantasy tabletop games, which often cater to more specific interests, educational tabletop games have a universal appeal, making them the leader them the global tabletop games market.
*COMPETITIVE LANDSCAPE*
The global tabletop games market is experiencing intense competition, driven by an influx of independent vendors and evolving consumer preferences. While traditional giants such as Hasbro and Mattel continue to dominate a significant portion of the global tabletop games market, the industry has become increasingly fragmented due to the emergence of smaller vendors. These independent players are leveraging creative designs, low production costs, and family-oriented game concepts to carve out their niches.
*Recent Developments in the Global Tabletop Games Market*
· Asmodee's Strategic Move (2021): Acquiring Plan B Games bolstered its portfolio with hit titles like Azul, expanding its dominance in North America.
· Embracer Group's Power Play (2022): By acquiring Asmodee, Embracer solidified its foothold in the global tabletop market, securing one of the industry's biggest publishers.
· Flat River Group's Expansion (2021): The acquisition of Greater Than Games enhanced Flat River's distribution network while adding acclaimed titles like Spirit Island to its catalog.
*Key Company Profiles*
· Embracer Group
· Hasbro
· Mattel
· Ravensburger
· Goliath Games
*Other Prominent Vendors*
· Asmadi Games
· Bezier Games
· BoardGameDesign.com
· Buffalo Games
· Clementoni
· CMON
· Disney
· Funko
· Games Workshop
· Gibsons Games
· Grey Fox Games
· IELLO Games
· Indie Boards and Cards
· INI
· Epoch Everlasting Play
· Imago Group
· Kamings Trade Co
· Learning Resources
· Lifestyle Boardgames
· Looney Labs
· Ludo Fact
· Melissa & Doug
· MindWare
· North Star Games
· Orchard Toys
· Panda Game Manufacturing
· Pegasus Spiele
· Piatnik
· Reaper Miniatures
· Rio Grande Games
· Schmidt Spiele
· Spin Master
· Spontaneous Games
· Surprised Stare Games
· SunsOut
· Talicor
· TREND enterprises, Inc.
· Ultra PRO International
· University Games
· USAopoly
· Winning Moves Games
· WizKids
· Zobmondo
· Stronghold Games
· Yellow Games
· Blue Orange Games
· Fireside Games
· SmartPlay Games
· Elzra Games
· Ludonaute
*KEY QUESTIONS ANSWERED*
· How big is the global tabletop games market?
· What is the growth rate of the global tabletop games market?
· What are the significant trends in the tabletop games market?
· Which region dominates the global tabletop games market share?
· Who are the key players in the global tabletop games market?
*Key Attributes:*
*Report Attribute* *Details*
No. of Pages 546
Forecast Period 2024 - 2030
Estimated Market Value (USD) in 2024 $19.5 Billion
Forecasted Market Value (USD) by 2030 $34.1 Billion
Compound Annual Growth Rate 9.7%
Regions Covered Global
*Key Topics Covered:*
*Scope & Coverage*
· Segments Covered & Definition
· Market Segmentation by Game Type
· Market Segmentation by Board Games Sub-Type
· Market Segmentation by RPG Board Games
· Market Segmentation by Theme
· Market Segmentation by User Group
· Market Segmentation by Distribution Channel
· Market Segmentation by Offline Distribution Channel
· Regional & Countries Covered
*Premium Insights*
· Opportunity Pockets
· Market Overview
· Market Dynamics
· Segment Analysis
· Competitive Landscape
· Geographical Analysis
*Market Scope*
· New Editions and Intellectual Properties (IP) Adaptations in RPG Board Games
· Integration of Digital Tools in RPG Board Games
· Surging Solo Role-Playing Experiences
· Emphasis on Narrative-Driven and Thematic Games
· Tabletop Games Market Outlook
· Overview of Comparison Analysis: Tabletop Games vs Board Games
· Key Findings
· Key Developments
· Value Chain Analysis
· Material Sourcing & Sustainability
· Game Design & Development
· Manufacturing & Production
· Distribution & Sales Channels
· Marketing, Engagement & Feedback
*Market Opportunities & Trends*
· Shift Toward Sustainable & Eco-Friendly Practices
· Strategic Product Innovations
· Key Examples of Hybrid Innovations
· Focus on Leisure Activities
· Nostalgia: Restoration of Childhood Memories
· Social Interaction: Strengthening Bonds
· Diversion: a Catalyst for Tabletop Games Market Growth
· Mental Stimulation & Its Role in Market Expansion
· Convenience & Accessibility Driving Adoption
· Digitization of Tabletop Games
· Digitization of Tabletop Games
· Accessibility & Convenience
· Hybrid Games & Technology Integration
· Benefits of Digitization
· Emerging Digital Platforms
*Market Growth Enablers*
· Rise in Demand for Analog Experience
· Nostalgia & Tradition: Connecting Generations
· Nostalgic Revival
· Social Interaction & Family Bonding
· Building Relationships Through Gameplay
· Multi-Generational Appeal
· Incorporation of Learning Quotient
· Increase in Number of Tabletop Game Cafes
· Popular Examples of Tabletop Game Cafes
*Market Restraints*
· Competition from Alternative Gaming Options
· High Production Cost & Complexity of Learning
· Disruptions in the Supply Chain
· Material Shortages & Production Delays
· Increased Shipping Costs & Freight Delays
· Stock Shortages at Retail Locations
· Higher Retail Prices & Customer Deterrence
*Market Landscape*
· Market Overview
· Rising Popularity of European-Style Tabletop Games
· Strategy Games as Market Leaders
· Emergence of New Markets
· Market Size & Forecast
For more information about this report visit https://www.researchandmarkets.com/r/bre0vu
*About ResearchAndMarkets.com*
ResearchAndMarkets.com is the world's leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
*Attachment*
· Tabletop Games Market
CONTACT: CONTACT: ResearchAndMarkets.com
Laura Wood,Senior Press Manager
press@researchandmarkets.com
For E.S.T Office Hours Call 1-917-300-0470
For U.S./ CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
|
||||
|
||||
You Might Like |